2013 / Gamification - a fun and playful approach to library service

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2013 / Gamification - a fun and playful approach to library service

Tuesday 18 June 10:00 - 12:00

/From The Innovation Studio - Jan Holmquist

Jan Holmquist - Head of development at Guldborgsund-Libraries, Denmark - Inspired globally  - Acting locally. Current projects: “23 mobile things - Exploring the potential of mobile tools for delivering library services”, Libraries & Gamification, “Nudging: How to meet people during self-service hours”. Crowd funding projects: "Buy India a Library" & “Help TWIL”. Presentation.

Shay Moradi, Running in the Halls Limited, UK. Creative Director & Co-Founder of RITH, an independent interactive design studio in the North of England. RITH is delivering exciting and well managed interactive development across a range of disciplines from mobile apps and gamified experiences to large scale one of a kind interactive installations for TV. 

At the moment, Shay is personally interested in how aspects of gaming can be used to engage readers and transform libraries. Presentation

Steen Nielsen, Librarian, Main Library Aarhus, Denmark.
Steen is a gamebrarian, with passion for games in the library, and is currently participating in a gamification project.
Past project: Gaming – when the library plays 

Location: Concert Hall, Aarhus
Members: 38
Latest Activity: Oct 21, 2014

About this session

This interactive session about gamification in libraries will start with a working definition of what gamification actually is.

Through examples we will show that gamification is no new idea for libraries, but that being aware of it and using it thoughtfully and respectfully has great potential in terms of civic engagement and Collaborative innovation

Shay Moradi from Librarygame will share perspectives from one of the most interesting library gamification projects today - and together we will explore some of the following questions - in a gamified way!

Examples of how your library probably already use forms of gamification today

Engage and motivate your users through gamification

How can your library use gamification?

In order to make this a truly interactive session we need your input on questions, so ideas are more then welcome!

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