The outset of this session is the Virtual Reality game” Real or Fake News”. The game is as a model of how libraries and schools can work together to educate in source criticism in an exciting, immersive, and interactive way.T
The session is intended to increase awareness about the potential for development and use of VR in libraries and schools. Furthermore we hope to get input on how to involve student participants better in learning sessions.
Lone Engel Westphall, Head of Department Learning and Knowledge, Viborg Libraries
Jeanne Skak Harboe, Viborg Libraries
Alistair Alexander, Tactile Tech, Berlin
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