2018 / Gamification in Library!

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Latest Activity: Sep 7, 2018


My session will be held in the following way: first I will briefly talk about what I do in the library, and then I will invite participants to play a game that will require deductive, cognitive skills and, above all, a sense of humor.

The game will use Virtual Reality, Augmented Reality and QR codes, also application named Action Track and it should show how you can use these technologies to provide information about the library and to teach and share the knowledge that can be used by library users in the future.

Karol Baranowski, Librarian and Teacher, Regional Pedagogical Library in Cracow, Regional Public Library in Cracow, Poland

Friday, 14 September, 1:30 pm

Campus, Room H

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