2019 / Real or Fake News?

Members: 4
Latest Activity: Jun 25, 2019


The outset of this session is the Virtual Reality game” Real or Fake News”. The game is as a model of how libraries and schools can work together to educate in source criticism in an exciting, immersive, and interactive way.

The session is intended to increase awareness about the potential for development and use of VR in libraries and schools. Furthermore we hope to get input on how to involve student participants better in learning sessions.

Along with the Real or Fake News project you can also learn more about The Glass Room Community Edition. It is an engaging, accessible interactive
exhibition on data and privacy that can be sent out to be easily set up
and hosted by librarians anywhere.

Alongside visualisations and digital resources, visitors can take a free
Data Detox Kit, an 8-day guide to a digital privacy makeover and take
steps to improve their own online privacy.

In this session we'll show the project and also discuss how it can be
used in effectively in libraries,


Lone Engel Westphall, Head of Department Learning and Knowledge, Viborg Libraries

Jeanne Skak Harboe, Viborg Libraries

Alistair Alexander, Tactile Tech, Berlin

Discussion Forum

This Interactive Session does not have any discussions yet.

Comment Wall

Add a Comment

You need to be a member of 2019 / Real or Fake News? to add comments!


Members (4)


Get social with us




Posted by Next Library on September 14, 2021 at 10:51 0 Comments

Our good friends and partners at EIFL have great news! The new EIFL Public Library Innovation Award call – for public libraries supporting education recovery during the COVID-19 pandemic – is now open for applications.

Read more about the award here.

© 2021   Created by Next Library.   Powered by

Badges  |  Report an Issue  |  Terms of Service