Press Start to Learn: Gamifying Library Literacy - Next Library

Press Start to Learn: Gamifying Library Literacy

  • Homepage
  • Press Start to Learn: Gamifying Library Literacy

Ignite Talk

What if libraries became immersive quests? 

Biblio+ reimagines academic libraries with augmented reality and gamification. Explore how this project turns resource literacy into an adventure, featuring time-travel narratives, AR treasure hunts, real-world rewards, and AI debates.

Discover how we’re combating declining student engagement and transforming libraries into dynamic, community-focused hubs 

Host

Susanna Del Carlo
Susanna is Head Librarian at University of Parma, Italy. She integrates innovation, education and strategy to support users. Her ongoing projects are augmented reality for student reengagement, online information literacy courses as essential soft skills. Her vision is: academic libraries as inclusive hubs for communities. 

Time and place

Date: May 27, 2025
Time: 13:00 - 14:30
Place: Main Hall

Share

Festival 2025

Next Library is back! Get ready for inspirational talks, exciting site visits and ignite talks, interactive sessions, and lots of networking in 2025. 

Community

Next Library is more than a conference; it is a community that has grown to more than 1700 library leaders and innovators from 96 countries around the world.  

News

Stay updated on the latest news about upcoming Next Library Events, new discussions in the forum, articles to read an much more.

Search

Press Enter to Search

Sign up for full access to our website.