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- Press Start to Learn: Gamifying Library Literacy
Ignite Talk
What if libraries became immersive quests?
Biblio+ reimagines academic libraries with augmented reality and gamification. Explore how this project turns resource literacy into an adventure, featuring time-travel narratives, AR treasure hunts, real-world rewards, and AI debates.
Discover how we’re combating declining student engagement and transforming libraries into dynamic, community-focused hubs
Host
Susanna Del Carlo
Susanna is Head Librarian at University of Parma, Italy. She integrates innovation, education and strategy to support users. Her ongoing projects are augmented reality for student reengagement, online information literacy courses as essential soft skills. Her vision is: academic libraries as inclusive hubs for communities.